Development Log - Week of
Nov. 15th, 2023
<--- Start of Development Log - Week of Nov. 15th, 2023 --->
During this week, our team made further developments into our lobby scene and the two risky driving scenarios and improving the car interface.
Vehicle Improvements
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New grab-able steering wheel now allows steering within VR
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Within the vehicle, player can now view speedometer related info. as well as points accumulated, both are displayed as numbers on the windshield
Lobby Level
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A new scene set up with a classroom setting, instructions listed on the blackboard
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Player may select which scene to go to by pressing Y within the lobby
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Player within any of the two scenarios may come back to the lobby by pressing Y on controller
Progress on our Risky Driving Scenarios
Both
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Added new & more walking Pedestrian on sidewalks
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Added more NPC cars of different types
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Points system implemented (specific implementation for point loses will be added during Gold development phase, this includes not stopping a stop sign or pass red traffic lights, etc.)
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Added collision effects with respective sound tracks in both scenarios:
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Player may crash into pedestrians and pedestrians will fly out, corresponding sounds effects have been implemented
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1. Text & Driving Scenario
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Created Grab-able phone object on the front passenger seat
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Phone object now allows texting (including all 26 alphabets, space, and allows text to be deleted)
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Texting window only shows up when the player grabs the phone
2. Drunk & Driving Scenario
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Implemented feature where user starts off 'sober' and progressively the drunk effect starts to kick in.
Testing and Feedback:
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Conducted preliminary testing sessions with team members; further play test is scheduled for November 27th, involving external developers for more comprehensive feedback
Preliminary Plans for Next Steps (Week of 11/22/2023):
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Drunk Driving:
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Add a sensitivity node to the effect such that the user can choose how severe the drunk effect will be.
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VR Scenarios Improvements (text and driving & drunk driving)
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Implement prompts and reminder messages within each of the two scenarios
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Iterate on the VR simulations based on feedback received during testing sessions.
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Create specific goal for player to achieve within the city to make the application more enjoyable and goal-oriented
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<--- End of Development Log - Week of Nov. 15th, 2023 --->